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What was Omega World missing?

 
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What was Omega World missing?
 PostPosted: Tue Sep 11, 2007 6:47 am Reply with quote  
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  Gammarauder
Loremaster of the Ancients (Site Admin)

Joined: 23 Oct 2006
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Location: Gamma Terra

What would you say was "missing" from this, to make it truly a good Gamma World rendition?

For example, in 6th edition, I would say it was sorely lacking mutations (and good mutation rules for that matter). One could extrapolate most of the canon mutations from "creature qualities" but one shouldn't have to do that.

5th edition was missing mainly robots and power armor, and more critters, IMO, but most of that has been rectified by homemade conversions that one can easily find on the internet. Still not a technically complete version though.

So what was Omega World missing in your eyes, if anything?
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 PostPosted: Wed Sep 12, 2007 7:51 am Reply with quote  
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  serleran
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Joined: 24 Oct 2006
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I'd have to say: a reason to play?
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 PostPosted: Wed Sep 12, 2007 12:27 pm Reply with quote  
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  Gammarauder
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Joined: 23 Oct 2006
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serleran wrote:
I'd have to say: a reason to play?


Maybe you could elaborate a little more? Perhaps maybe why you don't think it's worth playing? I can't say myself because I haven't even read the article, let alone played it. I'm just going off of what other people have said....

Supposedly it is the better D20 incarnation (if one can say that) of the D20 GW creations.
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 PostPosted: Wed Sep 12, 2007 2:26 pm Reply with quote  
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  serleran
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Joined: 24 Oct 2006
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Sure, I can elaborate... the game doesn't do anything innovative, doesn't offer anything new and different. Its a rehash of a rehash. People like to have something, anything, that is fresh. Some reason to say "oooo that's special." This game does none of that, but it does do it better than the normal d20 junk, but it didn't exactly scream "HEY!!!" By its nature its overly complicated for a "wahoo GW game" and more suited for the "serious GW game" but those tend to be fast-and-loose with the rules (like GW1e) rather than book-heavy.

Anyway, in the end, it just did not make me care.
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 PostPosted: Wed Sep 12, 2007 7:24 pm Reply with quote  
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  Wilowisp
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Not being a D20 fan, I've never played, nor have I picked up the 2e. material. The 1e. material read quite good, however, and I think I COULD use it to make a fine game. The lack of Mutant Anamals as a PC race was somewhat of a disappointment (although using the D&D PHB, MM, and a little common sense- such as allowing PC Anamals to roll Int as a normal PC- you could extrapolate them easy enough...........). I also didn't care for the fact your mutations were simply set a birth, with no OFFICIAL way for new mutations to occour in game. Again; easily solved, but the CANON material was a bit iritating. I also didn't like the phony timeline; I like to imagine this COULD be happening sometime in the future- and I'm fairly certain Britain didn't nuke us in the past...........

It would be OK to work with, if I were locked in a room with rabid D20 only folk.......... Razz


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