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Planar gate mutation |
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Posted: Thu Sep 11, 2008 12:10 pm |
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Has anyone used this? I find it the most bizzare mutation I have ever read- different planes of existance isn't something I would include in GW, at least for natives (people coming from elsewhere is different). _________________ Lifetime member of the Xerces Society
http://www.xerces.org/home.htm
http://alternityrpg.net
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Posted: Fri Sep 12, 2008 1:08 pm |
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| Derek Holland wrote: | | Has anyone used this? I find it the most bizzare mutation I have ever read- different planes of existance isn't something I would include in GW, at least for natives (people coming from elsewhere is different). | I think this was their attempt at emulating the Dimension Door AD&D spell (or whatever it was called). Plus if you consider many science fiction (fantasy) stories involve alternate realities/dimensions, they probably rationalized it that way. It's something that some GMs may want to have in their campaign.
In my campaign, I was fortunate enough for no PC to have ever rolled it. I felt (and still feel) that the mutation is a complexity that I didn't want to deal with. Where does it open to? What's there? My players would have wanted the details!
Plus, due to its limitations, I found it of limited use. Not to mention the issue of whether the mutant had the ability to recall what "reality" it opened to the last time he used it! There's an infinite number from which to choose! Also, it says "planes" meaning more than just one. Need I say more?
Ten Jinn
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Posted: Sat Sep 13, 2008 6:09 am |
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Yep, that mutation could derail a campaign.
But I like to work with it! In the past, I would have them teleport to the Warden. But with how Mutant Future makes conversions between GW and D&D vary simple (more so then the old Mutants & Magic conversion from the first DMG), I'm finding more opportunities for GW/D&D crossovers (when it finally happens). I'm not one of those Refs that would make magic inert in GW, or make technology inert in D&D. A sword that sheds magical-fire should work in any world you put it in.
When I dont what players to derail the adventure I have all setup for them, I just have the gate open to Hell until I have an alternative world setup for them. In the face of hellish lava pits, burning brimstone, and demons ass-raping the souls of the damned, they know their not ready for a detour (I let the player know before hand when I dont have another world ready, but this is the the final point I make). _________________

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