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Posted: Tue Nov 14, 2006 2:55 pm |
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| Gammarauder wrote: | I hope you don't mind if a few of us pick your brain every now and then ! |
Not at all! I love my brain being picked! Weird, huh?
| Gammarauder wrote: | | Jim has already registered on this site although he hasn't posted anything yet. I'm hoping to get some contribution down on the MA boards below. I know he's busy with his own projects, as we all are. |
Yeah, Jim was always a busy bee (I was going to say "busy beaver" but god only knows what mutant beaver he'd come up with. You gotta be careful with Ward and suggestions.)
| Gammarauder wrote: | | Just glad to see a community of GW enthusiasts together, and even a few of the creators/contributors! |
Have just recently decided to start a GW game again, 'cuz it was so darn fun. I like your site's structure and dedication. I'll be dropping in from time to time.
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Posted: Tue Nov 14, 2006 3:01 pm |
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| GammaGod wrote: |
The Cities of Man was never allowed to be completed because the game was cancelled. |
The folks over on the Gamma World list on Yahoo have worked a long time to work out GW11 Omega Project. Did you have any part of tthat? Please forgive my ignorance as I have not visitied there in a while.
On another note, to have the 5 modules published for GW3 is no small feat, especially as you said earlier, unless you were AD&D, you were a bastard stepchild.
While I would still consider the execution poor (in publishing GW3), I think the end product was fine; you just had to know where to look up everything. Was it in the rulebook? The rules supplement? The reference guide? Which one?
If they had redone the rulebook in a "2nd edition/printing" with everything errata'd and cleaned up/more organized, I think it would have been a lot more fun for us "perfectionists". _________________ I only have two rules:
1. The GM is always right.
2. If the GM is ever wrong, refer to Rule #1.
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Posted: Tue Nov 14, 2006 3:36 pm |
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| Gammarauder wrote: | | GammaGod wrote: |
The Cities of Man was never allowed to be completed because the game was cancelled. |
The folks over on the Gamma World list on Yahoo have worked a long time to work out GW11 Omega Project. Did you have any part of tthat? Please forgive my ignorance as I have not visitied there in a while. . |
The "Cities of Man" adventure has been finished for a long time; it was a fan produced work that, other than the maps, is in the same style and quality as your excellent work, Mr. Eastland. I personally really enjoyed your modules, though not the rules all that much; I haven't actually PLAYED using them though, and so my judgment remains uncommitted.
What is still in production is a many-fan produced GW 5 module "Rapture of the Deep"- the GW 2e. module T$R promised but never released. It's done save for the artwork, and should be free for download by the end of the year!
| Gammarauder wrote: |
While I would still consider the execution poor (in publishing GW3), I think the end product was fine; you just had to know where to look up everything. Was it in the rulebook? The rules supplement? The reference guide? Which one? . |
I've put them all togetherin a binder, kinda like the B/X books were designed to be organized.
Its great to "meet" you Mr. Eastland! Welcome aboard! 
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Posted: Tue Nov 14, 2006 7:10 pm |
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| Quote: | | (my name's Eastland) |
Hey! Kim Eastland? Welcome to the forum! Take my opinion about your modules with a grain of salt: I was teenager when I read them and, as you point out, I didn't really get the whole picture because you couldn't finish the series.
By the way, how was the whole thing supposed to have turned out?
| Quote: | | It is valid to say you just don't like table systems. It is invalid to say they don't work or are somehow inferior to others. |
Good point. My group bitched and moaned about the universal table used by Pacesetter products, but once we'd familiarized ourselves with it there was no keeping us away from a game of Chill or Timemaster.
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Posted: Fri Nov 17, 2006 9:18 am |
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| Wilowisp wrote: | | [The folks over on the Gamma World list on Yahoo have worked a long time to work out GW11 Omega Project. Did you have any part of tthat? Please forgive my ignorance as I have not visitied there in a while. . |
No, never knew anything about it. Who wrote it? I'm afraid I was wrapped up in CoCthulhu, Shadowrun, and Earthdawn for over a decade and lost touch of GW.
As for " 'Rapture of the Deep'- the GW 2e. module T$R promised but never released. It's done save for the artwork, and should be free for download by the end of the year! " That sounds great and I'm looking forward to seeing it.
How was the Cities of Man supposed to end? Well, let me start by saying that my original idea (which was pitched to the head of the freelance ideas for consideration with the big guys) was to try and make some sequential logic to TSRs sci-fi games and establish one set of rules instead of a new system for each game. I thought GW was great and loved the new universal table. So, I thought Cities of Man would allow players to launch into space and run into the Wardent again- thus beginning a revision of Metamorphosis Alpha, which would be the second game in the series (after GW) and be a little more high tech. This campaign game line for a couple of years would lead to the establishment of a stellar empire game.
My concept was to rerelease Star Frontiers with the same rules, being the third game in the series. This would lead to the fourth game in the series, which I had thought of just calling "Omega", which would be a very advanced tech game, same rules again, about how the empire was falling apart (very similar to Warhammer 40K, though I had never heard of that game at the time). That storyline would end up with civilization falling apart and basically leading them back to Gamma World.
Thus, the 4 games created a cycle which a gamer could pick up in anywhere and lead to the other 3 games, while still knowing all the basic rules. It would have created vast background of items for use in GW and monsters or opponents in all of them which could be inter-usable. I also had played with the notion of a fifth game which would be a time travelling game, so a GM could move a team of player characters back and forth throughout the other 4 games. I know, it was very ambitious, but there wuld have not been anything like it out there. Needless to say, it never got off the gorund. We couldn't even finish Cities of Man. Whay was that? Well, that's a story for another day.
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Posted: Fri Nov 17, 2006 9:32 am |
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| Gammarauder wrote: | | If they had redone the rulebook in a "2nd edition/printing" with everything errata'd and cleaned up/more organized, I think it would have been a lot more fun for us "perfectionists". |
As I mentioned in another post under another topic, my desire was to do a four or five game cycle. By the time the other games were done, a full and proper revision of Gamma World would have been the next logical step. And its not being a perfectionist to simple want a mostly error-free game product in which you can find anything. Its simply being a smart customer and gamer. I've seen a lot of RPGs continue not because they were exceptionally well-written, but because they were well edited and complete.
As also mentioned in that post, I didn't know anything about Omega, but look forward to finding it.
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Posted: Fri Nov 17, 2006 9:40 am |
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Sorry about the spelling or writing errors, I'm pressed for time today.
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Posted: Fri Nov 17, 2006 4:35 pm |
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| GammaGod wrote: | | [No, never knew anything about it. Who wrote it? I'm afraid I was wrapped up in CoCthulhu, Shadowrun, and Earthdawn for over a decade and lost touch of GW. |
You can download "GW 11" HERE:
http://www.geocities.com/braun190/
Click on the little "Omega Project" icon (actually the art from the 2e. game screen). I assume you're the type to SUPPORT fan creativity.................. The writer really did you're storyline proud, as far as I'm concered. "GW 5" can be found similarly under the "Rapture of the Deep" icon.
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Posted: Sun Nov 19, 2006 9:10 am |
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Just picked up the boxed set... |
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