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Aftermath!

 
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Aftermath!
 PostPosted: Sun Aug 17, 2008 12:24 am Reply with quote  
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  Lord Svengali
Survivor

Joined: 05 Aug 2008
Posts: 14

Aftermath! has always had a special place in my heart. I stopped playing it mainly because my players all claimed that it was too complicated and wanted a simpler system. I still tinker with it from time to time, but usually just convert the various adventures into a different system.

My biggest beef, though, was that a lot of loot -- from automotive parts to medical supplies -- was listed as being in found in "units". What the heck is a "unit" and how do you quantify it?


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Re: Aftermath!
 PostPosted: Wed Dec 10, 2008 11:01 am Reply with quote  
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  GammaHammer
Student of Ancient Lore

Joined: 01 Nov 2006
Posts: 45
Location: Bay Area, CA

Lord Svengali wrote:
My biggest beef, though, was that a lot of loot -- from automotive parts to medical supplies -- was listed as being in found in "units". What the heck is a "unit" and how do you quantify it?


A unit can be any measure of something. It is actually irrelevant as to the actual amount. As long as the system says something like --- It takes 2 units of spare parts to repair a motorcycle for each 10 hit point damage.

See.... it really doesn't matter how much of something comprises a unit. I use that system in several instances in my Masters of the Earth material because it is actually a simplification that enhances record keeping.
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