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Posted: Wed Jan 31, 2007 10:21 pm |
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I agree, I love the basic rules. More or less for 1st edition games, they work the best for that. MA 4th edition tried to keep it basic, and they did, and made a terrific edition.
But yes, once again, definatley basic of a more complex game.
So I ask this, is 6th edition GW complex or simple, granted it is d20 so I can presume it be basic. But I haven't played it so I couldn't say. _________________ Brayden L. Bull
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Posted: Thu Feb 01, 2007 12:43 am |
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| TeknoMerk wrote: | | Thanks for the Worlds of Wonder link. I haven't seen that one yet. |
No worries ;)
That site was my introduction to Chaosium's Basic Roleplaying System. There is some great stuff on the homepage.
Cheers,
John
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Posted: Sat Mar 24, 2007 2:51 am |
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This is a vary touchy subject. White Wolf makes for some good modern goth-horror RPG, thay don't seem to have what it takes to make an odd-ball RPG like Gamma World.
Arsulon had a lot to say and I agree fully, but one thing folks are not talking about is the seriousness of the fiction. They made it in to one of those hard-edge Mad-Max styled fiction. And, they had to give EVERY one of those mutants a dame techincal backstory. I dont know about the rest of you, but I like my Gamma World to be simple and wacky!
I also found it to be a joke that you need Modern D20 to play (the D&D conversion is an even bigger joke! ). I do not want to get Modern D20, the game sucks! If I have to play GW in D20, it will use the combat system from Conan D20 (Dodge/Parry instead of AC, armor is a DR, add Ref to Initiative, and so on) and use the countless GW D20 conversions (for genotypes & mutatons) that are floating all around cyber-space.
One nice thing I liked about the book was the artwork for the equipment.  _________________

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Posted: Sat Apr 21, 2007 2:52 pm |
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I haven't really answered this thread yet.
Bad- the weak adaptation of d20 rules to GW, the tech book is too hodgepodge and thin, and the suggested settings though don't really cover the idea of small, fairly savage villages.
Good- the advice in GMG on creating and running campaigns and settings, almost everything in CA & UE, most of the new creations in M & M, many of the little gems sprinkled through out (like why Death Machines are insane) and the obvious effort the authors put in even after people screamed bloody murder about the PH. _________________ Lifetime member of the Xerces Society
http://www.xerces.org/home.htm
http://alternityrpg.net
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